- Tight movement: dash, double-jump, wall-jump, variable jump height
- Game-feel details: coyote time, jump buffering, dash cooldown
- Complete, documented, playable cave run
A finished 2D Unity platformer where you dash and wall-jump through a cave to collect seven gems. The interesting part isn’t the level. It’s the movement engineering: coyote time, jump buffering, variable jump height, and dash cooldown tuned for feel. Shows range beyond web and a feel for low-level interaction design.