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Launcher-Man

A polished 2D Unity platformer with real game-feel engineering: coyote time, jump buffering, dash, wall-jump.

Role
Solo Developer
Year
2026
Stack
C#Unity 6.3 LTSHLSL
Screenshots coming soon

A finished 2D Unity platformer where you dash and wall-jump through a cave to collect seven gems. The interesting part isn’t the level. It’s the movement engineering: coyote time, jump buffering, variable jump height, and dash cooldown tuned for feel. Shows range beyond web and a feel for low-level interaction design.